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use super::palette::Palette;
use super::ShapeStyle;
use std::marker::PhantomData;
pub trait Color {
fn rgb(&self) -> (u8, u8, u8);
fn alpha(&self) -> f64;
fn mix(&self, value: f64) -> RGBAColor {
let (r, g, b) = self.rgb();
let a = self.alpha() * value;
RGBAColor(r, g, b, a)
}
fn to_rgba(&self) -> RGBAColor {
let (r, g, b) = self.rgb();
let a = self.alpha();
RGBAColor(r, g, b, a)
}
fn filled(&self) -> ShapeStyle
where
Self: Sized,
{
Into::<ShapeStyle>::into(self).filled()
}
fn stroke_width(&self, width: u32) -> ShapeStyle
where
Self: Sized,
{
Into::<ShapeStyle>::into(self).stroke_width(width)
}
}
#[derive(Clone, PartialEq, Debug)]
pub struct RGBAColor(pub(super) u8, pub(super) u8, pub(super) u8, pub(super) f64);
impl Color for RGBAColor {
fn rgb(&self) -> (u8, u8, u8) {
(self.0, self.1, self.2)
}
fn alpha(&self) -> f64 {
self.3
}
fn to_rgba(&self) -> RGBAColor {
self.clone()
}
}
pub trait SimpleColor {
fn rgb(&self) -> (u8, u8, u8);
}
impl<T: SimpleColor> Color for T {
fn rgb(&self) -> (u8, u8, u8) {
SimpleColor::rgb(self)
}
fn alpha(&self) -> f64 {
1.0
}
}
pub struct PaletteColor<P: Palette>(usize, PhantomData<P>);
impl<P: Palette> PaletteColor<P> {
pub fn pick(idx: usize) -> PaletteColor<P> {
PaletteColor(idx % P::COLORS.len(), PhantomData)
}
}
impl<P: Palette> SimpleColor for PaletteColor<P> {
fn rgb(&self) -> (u8, u8, u8) {
P::COLORS[self.0]
}
}
pub struct RGBColor(pub u8, pub u8, pub u8);
impl SimpleColor for RGBColor {
fn rgb(&self) -> (u8, u8, u8) {
(self.0, self.1, self.2)
}
}
pub struct HSLColor(pub f64, pub f64, pub f64);
impl SimpleColor for HSLColor {
#[allow(clippy::many_single_char_names)]
fn rgb(&self) -> (u8, u8, u8) {
let (h, s, l) = (
self.0.min(1.0).max(0.0),
self.1.min(1.0).max(0.0),
self.2.min(1.0).max(0.0),
);
if s == 0.0 {
let value = (l * 255.0).round() as u8;
return (value, value, value);
}
let q = if l < 0.5 {
l * (1.0 + s)
} else {
l + s - l * s
};
let p = 2.0 * l - q;
let cvt = |mut t| {
if t < 0.0 {
t += 1.0;
}
if t > 1.0 {
t -= 1.0;
}
let value = if t < 1.0 / 6.0 {
p + (q - p) * 6.0 * t
} else if t < 1.0 / 2.0 {
q
} else if t < 2.0 / 3.0 {
p + (q - p) * (2.0 / 3.0 - t) * 6.0
} else {
p
};
(value * 255.0).round() as u8
};
(cvt(h + 1.0 / 3.0), cvt(h), cvt(h - 1.0 / 3.0))
}
}