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use num_traits::Float; use palette::encoding::Linear; use palette::luma::{Luma, LumaStandard}; use palette::rgb::RgbStandard; use palette::rgb::{Rgb, RgbSpace}; use palette::white_point::D65; use palette::{Alpha, Component, Hsl, Hsv, Hwb, Lab, Lch, LinSrgb, Xyz, Yxy}; use super::color::Color; impl<S: RgbStandard, T: Component> Color for Rgb<S, T> { fn rgb(&self) -> (u8, u8, u8) { self.into_format::<u8>().into_components() } #[inline] fn alpha(&self) -> f64 { 1.0 } } impl<S: LumaStandard, T: Component> Color for Luma<S, T> { fn rgb(&self) -> (u8, u8, u8) { let (luma,) = self.into_format::<u8>().into_components(); (luma, luma, luma) } #[inline] fn alpha(&self) -> f64 { 1.0 } } impl<S: RgbSpace, T: Component + Float> Color for Hsl<S, T> { fn rgb(&self) -> (u8, u8, u8) { Rgb::<Linear<S>, T>::from(*self) .into_format::<u8>() .into_components() } #[inline] fn alpha(&self) -> f64 { 1.0 } } impl<S: RgbSpace, T: Component + Float> Color for Hsv<S, T> { fn rgb(&self) -> (u8, u8, u8) { Rgb::<Linear<S>, T>::from(*self) .into_format::<u8>() .into_components() } #[inline] fn alpha(&self) -> f64 { 1.0 } } impl<S: RgbSpace, T: Component + Float> Color for Hwb<S, T> { fn rgb(&self) -> (u8, u8, u8) { Rgb::<Linear<S>, T>::from(*self) .into_format::<u8>() .into_components() } #[inline] fn alpha(&self) -> f64 { 1.0 } } impl<T: Component + Float> Color for Lab<D65, T> { fn rgb(&self) -> (u8, u8, u8) { LinSrgb::<T>::from(*self) .into_format::<u8>() .into_components() } #[inline] fn alpha(&self) -> f64 { 1.0 } } impl<T: Component + Float> Color for Lch<D65, T> { fn rgb(&self) -> (u8, u8, u8) { LinSrgb::<T>::from(*self) .into_format::<u8>() .into_components() } #[inline] fn alpha(&self) -> f64 { 1.0 } } impl<T: Component + Float> Color for Xyz<D65, T> { fn rgb(&self) -> (u8, u8, u8) { LinSrgb::<T>::from(*self) .into_format::<u8>() .into_components() } #[inline] fn alpha(&self) -> f64 { 1.0 } } impl<T: Component + Float> Color for Yxy<D65, T> { fn rgb(&self) -> (u8, u8, u8) { LinSrgb::<T>::from(*self) .into_format::<u8>() .into_components() } #[inline] fn alpha(&self) -> f64 { 1.0 } } impl<C: Color, T: Component> Color for Alpha<C, T> { #[inline] fn rgb(&self) -> (u8, u8, u8) { self.color.rgb() } #[inline] fn alpha(&self) -> f64 { self.alpha.convert() } }