[][src]Struct plotters::drawing::BitMapBackend

pub struct BitMapBackend<'a, P: PixelFormat = RGBPixel> { /* fields omitted */ }

The backend that drawing a bitmap

Methods

impl<'a> BitMapBackend<'a, RGBPixel>[src]

pub fn new<T: AsRef<Path> + ?Sized>(path: &'a T, (w, h): (u32, u32)) -> Self[src]

Create a new bitmap backend

pub fn gif<T: AsRef<Path>>(
    path: T,
    (w, h): (u32, u32),
    frame_delay: u32
) -> Result<Self, BitMapBackendError>
[src]

Create a new bitmap backend that generate GIF animation

When this is used, the bitmap backend acts similar to a real-time rendering backend. When the program finished drawing one frame, use present function to flush the frame into the GIF file.

  • path: The path to the GIF file to create
  • dimension: The size of the GIF image
  • speed: The amount of time for each frame to display

pub fn with_buffer(buf: &'a mut [u8], (w, h): (u32, u32)) -> Self[src]

Create a new bitmap backend which only lives in-memory

When this is used, the bitmap backend will write to a user provided [u8] array (or Vec) in RGB pixel format.

Note: This function provides backward compatibility for those code that assumes Plotters uses RGB pixel format and maniuplates the in-memory framebuffer. For more pixel format option, use with_buffer_and_format instead.

  • buf: The buffer to operate
  • dimension: The size of the image in pixels
  • returns: The newly created bitmap backend

impl<'a, P: PixelFormat> BitMapBackend<'a, P>[src]

pub fn with_buffer_and_format(
    buf: &'a mut [u8],
    (w, h): (u32, u32)
) -> Result<Self, BitMapBackendError>
[src]

Create a new bitmap backend with a in-memory buffer with specific pixel format.

Note: This can be used as a way to manipulate framebuffer, mmap can be used on the top of this as well.

  • buf: The buffer to operate
  • dimension: The size of the image in pixels
  • returns: The newly created bitmap backend

pub fn split(&mut self, area_size: &[u32]) -> Vec<BitMapBackend<P>>[src]

Split a bitmap backend vertically into several sub drawing area which allows multi-threading rendering.

  • area_size: The size of the area
  • returns: The splitted backends that can be rendered in parallel

Trait Implementations

impl<'a, P: PixelFormat> DrawingBackend for BitMapBackend<'a, P>[src]

type ErrorType = BitMapBackendError

The error type reported by the backend

impl<'_, P: PixelFormat> Drop for BitMapBackend<'_, P>[src]

Auto Trait Implementations

impl<'a, P> Send for BitMapBackend<'a, P> where
    P: Send

impl<'a, P> Unpin for BitMapBackend<'a, P> where
    P: Unpin

impl<'a, P> Sync for BitMapBackend<'a, P> where
    P: Sync

impl<'a, P = RGBPixel> !UnwindSafe for BitMapBackend<'a, P>

impl<'a, P> RefUnwindSafe for BitMapBackend<'a, P> where
    P: RefUnwindSafe

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> SetParameter for T

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]