[−][src]Struct plotters::drawing::BitMapBackend
The backend that drawing a bitmap
Methods
impl<'a> BitMapBackend<'a, RGBPixel>
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pub fn new<T: AsRef<Path> + ?Sized>(path: &'a T, (w, h): (u32, u32)) -> Self
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Create a new bitmap backend
pub fn gif<T: AsRef<Path>>(
path: T,
(w, h): (u32, u32),
frame_delay: u32
) -> Result<Self, BitMapBackendError>
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path: T,
(w, h): (u32, u32),
frame_delay: u32
) -> Result<Self, BitMapBackendError>
Create a new bitmap backend that generate GIF animation
When this is used, the bitmap backend acts similar to a real-time rendering backend.
When the program finished drawing one frame, use present
function to flush the frame
into the GIF file.
path
: The path to the GIF file to createdimension
: The size of the GIF imagespeed
: The amount of time for each frame to display
pub fn with_buffer(buf: &'a mut [u8], (w, h): (u32, u32)) -> Self
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Create a new bitmap backend which only lives in-memory
When this is used, the bitmap backend will write to a user provided [u8] array (or Vec
Note: This function provides backward compatibility for those code that assumes Plotters
uses RGB pixel format and maniuplates the in-memory framebuffer.
For more pixel format option, use with_buffer_and_format
instead.
buf
: The buffer to operatedimension
: The size of the image in pixels- returns: The newly created bitmap backend
impl<'a, P: PixelFormat> BitMapBackend<'a, P>
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pub fn with_buffer_and_format(
buf: &'a mut [u8],
(w, h): (u32, u32)
) -> Result<Self, BitMapBackendError>
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buf: &'a mut [u8],
(w, h): (u32, u32)
) -> Result<Self, BitMapBackendError>
Create a new bitmap backend with a in-memory buffer with specific pixel format.
Note: This can be used as a way to manipulate framebuffer, mmap
can be used on the top of this
as well.
buf
: The buffer to operatedimension
: The size of the image in pixels- returns: The newly created bitmap backend
pub fn split(&mut self, area_size: &[u32]) -> Vec<BitMapBackend<P>>
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Split a bitmap backend vertically into several sub drawing area which allows multi-threading rendering.
area_size
: The size of the area- returns: The splitted backends that can be rendered in parallel
Trait Implementations
impl<'a, P: PixelFormat> DrawingBackend for BitMapBackend<'a, P>
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impl<'_, P: PixelFormat> Drop for BitMapBackend<'_, P>
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Auto Trait Implementations
impl<'a, P> Send for BitMapBackend<'a, P> where
P: Send,
P: Send,
impl<'a, P> Unpin for BitMapBackend<'a, P> where
P: Unpin,
P: Unpin,
impl<'a, P> Sync for BitMapBackend<'a, P> where
P: Sync,
P: Sync,
impl<'a, P = RGBPixel> !UnwindSafe for BitMapBackend<'a, P>
impl<'a, P> RefUnwindSafe for BitMapBackend<'a, P> where
P: RefUnwindSafe,
P: RefUnwindSafe,
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> SetParameter for T
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
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U: ConvertFrom<T>,