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use super::*;
use super::{Drawable, PointCollection};
use crate::drawing::backend::{BackendCoord, DrawingBackend, DrawingErrorKind};
use crate::style::ShapeStyle;
pub trait PointElement<Coord> {
fn make_point(pos: Coord, size: u32, style: ShapeStyle) -> Self;
}
pub struct Cross<Coord> {
center: Coord,
size: u32,
style: ShapeStyle,
}
impl<Coord> Cross<Coord> {
pub fn new<T: Into<ShapeStyle>>(coord: Coord, size: u32, style: T) -> Self {
Self {
center: coord,
size,
style: style.into(),
}
}
}
impl<'a, Coord: 'a> PointCollection<'a, Coord> for &'a Cross<Coord> {
type Borrow = &'a Coord;
type IntoIter = std::iter::Once<&'a Coord>;
fn point_iter(self) -> std::iter::Once<&'a Coord> {
std::iter::once(&self.center)
}
}
impl<Coord, DB: DrawingBackend> Drawable<DB> for Cross<Coord> {
fn draw<I: Iterator<Item = BackendCoord>>(
&self,
mut points: I,
backend: &mut DB,
) -> Result<(), DrawingErrorKind<DB::ErrorType>> {
if let Some((x, y)) = points.next() {
let size = self.size as i32;
let (x0, y0) = (x - size, y - size);
let (x1, y1) = (x + size, y + size);
backend.draw_line((x0, y0), (x1, y1), &self.style.color)?;
backend.draw_line((x0, y1), (x1, y0), &self.style.color)?;
}
Ok(())
}
}
pub struct TriangleMarker<Coord> {
center: Coord,
size: u32,
style: ShapeStyle,
}
impl<Coord> TriangleMarker<Coord> {
pub fn new<T: Into<ShapeStyle>>(coord: Coord, size: u32, style: T) -> Self {
Self {
center: coord,
size,
style: style.into(),
}
}
}
impl<'a, Coord: 'a> PointCollection<'a, Coord> for &'a TriangleMarker<Coord> {
type Borrow = &'a Coord;
type IntoIter = std::iter::Once<&'a Coord>;
fn point_iter(self) -> std::iter::Once<&'a Coord> {
std::iter::once(&self.center)
}
}
impl<Coord, DB: DrawingBackend> Drawable<DB> for TriangleMarker<Coord> {
fn draw<I: Iterator<Item = BackendCoord>>(
&self,
mut points: I,
backend: &mut DB,
) -> Result<(), DrawingErrorKind<DB::ErrorType>> {
if let Some((x, y)) = points.next() {
let points = [-90, -210, -330]
.iter()
.map(|deg| *deg as f64 * std::f64::consts::PI / 180.0)
.map(|rad| {
(
(rad.cos() * self.size as f64 + x as f64).ceil() as i32,
(rad.sin() * self.size as f64 + y as f64).ceil() as i32,
)
});
backend.fill_polygon(points, &self.style.color)?;
}
Ok(())
}
}
impl<Coord> PointElement<Coord> for Cross<Coord> {
fn make_point(pos: Coord, size: u32, style: ShapeStyle) -> Self {
Self::new(pos, size, style)
}
}
impl<Coord> PointElement<Coord> for TriangleMarker<Coord> {
fn make_point(pos: Coord, size: u32, style: ShapeStyle) -> Self {
Self::new(pos, size, style)
}
}
impl<Coord> PointElement<Coord> for Circle<Coord> {
fn make_point(pos: Coord, size: u32, style: ShapeStyle) -> Self {
Self::new(pos, size, style)
}
}
impl<Coord> PointElement<Coord> for Pixel<Coord> {
fn make_point(pos: Coord, _: u32, style: ShapeStyle) -> Self {
Self::new(pos, style)
}
}